Ships you probably want to keep/level up.
This means they are good for the event
This means they are very very important in events and usually outside of events
DD-
Ushio
Kai Ni - 60
Above average stats
Anti air
ASW (antisubmarine warfare)
LOS (line of sight)
Luck (good for torpedo cut ins) (32)
Armor
Evasion
Ayanami
Kai ni - 70
Comes with Starshell and Searchlight (night battle)
Above average stats
Firepower
Torpedo
ASW
LOS
Luck (40)
Armor
Fubuki
Kai ni - 70
Comes with good torpedo, AAFD, and good radar for DD
Above average stats
Firepower
Torpedo
AA
ASW
LOS
Can do AACI (anti air cut in)
Murakumo
Kai ni - 70
Comes with two good high angles and good torpedo.
Above average stats
A little bit worse than Fubuki and less LOS
Hatsushimo
Kai ni - 70
Comes with AAFD, good high angle, and good DD radar
Above average stats
Torpedo
AA
ASW
LOS
Luck (53)
Armor
Evasion
Can do AACI
Shigure
Kai ni - 60
Comes with two radars
Above average stats
Firepower
Torpedo
AA
LOS
Luck (50)
Armor
Evasion
Yuudachi
Kai ni - 55
Above average stats
Firepower (high)
Torpedo (high)
ASW
LOS
Luck (20)
Armor
Yukikaze
Kai - 20
Above average stats
Firepower
Torpedo
Luck (60)
Armor
Evasion
Light Cruisers and Torpedo Light Cruiser
Kuma
Kai - 20
Above average stats
Firepower
Torpedo
AA
Armor
Nagara
Kai - 20
Above average stats
Same as Kuma
Sendai
Kai ni - 60
Comes with Star shell, Searchlight, and Night recon plane
Above average stats
Firepower
Torpedo
AA
Health
Armor
Evasion
Jintsuu
Kai ni - 60
Comes with searchlight
Above average stats
Firepower (high)
Torpedo (high)
AA
Health
Armor
Best CL statwise
Isuzu
Kai - 12 (gives radar) (good to farm isuzu and level her to 12)
Kai ni - 50
In total comes with 2 Type 21 Air, 1 Type 22 Surface and 1 Depth charge (ASW)
Above average stats
AA
ASW
LOS
Armor
Can do AACI
Ooyodo
Kai at 35
Comes with FCF (comes in handy during events) and good DD air radar
Above average stats
AA
LOS (high)
Luck (30)
Health
Armor
4 Equipment Slots
Abukuma
Kai - 17 (gives Type 21 Air)
Kai ni - 75 + Blueprint (4 medals)
Comes with good high angle, DD Air radar, and Daihatsu.
Daihatsu is equipped on Abukuma or Akitsumaru to increase gain from expeditions by 5% (you can stack them)
Abukuma is the only Light Cruiser that can equip Kouhyouteki (mini sub) which is good for branching rules.
Above average stats
Torpedo (high)
AA
ASW
LOS
Luck (20)
Health
Armor
Kitakami
Kai - 10 (CL > CLT)
Kai ni - 50
Comes with Type 21 Air and Quint Torpedo
Can use Kouhyouteki
Above average stats
Torpedo (really high)
Luck (30)
Evasion
Ooi
Everything is same as Kitakami except has 13 luck instead of 30.
Kiso
Kai ni - 65 (CL > CLT)
Comes with Air radar for DD and Quint Torpedo
Above average stats
Torpedo (very high but not as much as KTKM/Ooi)
AA
ASW
Evasion (high)
Heavy Cruisers and Aviation Cruisers
Myoukou
Kai ni - 70
Comes with 2 20.3 (2) guns and type 22 Surface
Above average stats
Firepower
Torpedo (high)
AA
LOS
Luck (32)
Armor
Evasion (high)
Maya
Kai ni - 75
Comes with 20.3 (2) gun, Type 94 AAFD, and Concentrated 25mm Triple Autocannon
Best at AACI
Above average stats
Torpedo
AA (high)
Health
Armor
Evasion
Choukai
Kai ni - 65 + blueprint
Comes with 20.3 (2) gun, Skilled lookout (boosts equipped ship night battle), searchlight, and really good surface radar.
Above average stats
Firepower (high)
Torpedo (high)
LOS
Luck (19)
Health
Armor
Evasion
Mogami
Kai - 10 (CA > CAV)
These next four ships will have average stats but they are CAV which help in AS (air superiority) and ASW.
Mikuma
Kai - 30 (CA > CAV)
Comes with 20.3 (3) gun and Type 21 Air.
Suzuya
Kai - 35 (CA > CAV)
Comes with Type 21 Air.
Kumano
Kai - 35 (CA > CAV)
Comes with Type 22 Surface.
Tone
Kai ni - 70 + blueprint (CA > CAV)
Comes with 20.3 (3) gun, Type 21 Air, and Zuiun (632 Air Group)
Above average stats
Firepower
Torpedo
AA
LOS (very high)
Health
Armor
Chikuma
Kai ni - 70 + blueprint (CA > CAV)
Same things as Tone
Battleships and Aviation Battleships
All Battleships are good but these are the ones that prioritize being leveled.
Haruna
Kai ni - 80
Comes with 2 Dazzle Camo 35.6 guns and Type 3 Shell.
Kongou class kai ni comes with some sort of radar(s)
Kirishima
Kai ni - 75
Comes with Search light.
Yamashiro
Kai - 20 (BB > BBV)
Kai ni - 80 + blueprint
Comes with Prototype 41 gun, searchlight, and Zuiun M12.
Can equip 41cm guns now without getting overweight penalty.
Helps with AS and ASW
Above average stats
Firepower
LOS
Fusuo
Kai - 20 (BB > BBV)
Kai ni - 80 + blueprint
Comes with Prototype 41 gun, rocket launcher (rare but bad), and Zuiun M12
Same as Yamashiro
Regular Carriers (CV)
Kaga
Kai - 30
Above average stats
Health
Armor
Plane slots
Souryuu
Kai ni - 78
Comes with good fighter, dive bomber, torpedo bomber, and reconnaissance plane (good for contact)
Above average stats
Firepower
AA
Armor
Hiryuu
Kai ni - 77
Comes with good fighter, dive bomber, and torpedo bomber. (the only different thing is dive bomber from Souryuu)
Above average stats
Firepower (high)
AA
Armor
Evasion
Zuikaku
Kai - 25 (low!)
Comes with rocket launcher (rare but bad)
Above average stats
Health
Evasion
Plane slots (around Akagi)
Consumes a little less fuel/ammo than Akagi
Light Aircraft Carriers CVL
Chitose
Upgrade - 10
2nd Upgrade - 12 (Comes with 2 Kouhyouteki) (farm 10 of these)
3rd Upgrade - 15 (AV > CVL)
4th Upgrade - 35 (comes with rocket launcher)
5th Upgrade - 50 (comes with rocket launcher)
Above average stats
Firepower
AA
Health (high)
Armor (high)
Plane slots
Chiyoda
Everything is the same as Chitose
Ryuujou
Kai ni - 75
Comes with Reconnaissance plane.
Above average stats
Firepower (high)
Armor
Plane slots
Junyou
Kai ni - 80
Comes with Reppu (really good fighter), good DD air radar, Type 21 Air, and rocket launcher.
Above average slots
Firepower (high, same as Ryuujou)
AA (high, +2 higher than Chitose class)
Plane slots (high)
Best CVL
these are all ships to look out for and if you have them, you should level them because when they get around kai ni level (some are kai), they will have these benefits over other ships
happy leveling ^^
Sunday, September 6, 2015
Thursday, September 3, 2015
this next one ill be going with simple set ups
first I'll go over what all the icons mean
Starting from the left column down and to the right column down
Health
Armor
Evasion
Plane slots
Speed (to distinguish a fast fleet vs slow)
Range
Firepower
Torpedo
Anti air
ASW (antisubwarfare)
Line of Sight (used for branching later and recon phase at start of battle
Luck (if 30 use luck based cut ins (3 torpedos))
starting off with destroyer set ups
red red green is a good set up because this isn't luck based and it allows double attack
and cut ins.
this allows a small chance cut in at night battle.
a high luck destroyer like Shigure or Yukikaze would equip torpedoes on all three slots for the night battle cut in.
you can also take a wildcard like starshell searchlight or radar.
similar to the first set up, this uses two high angles with a wild card. cannot cut in at night but can carry the night battle equipment.
If up against subs, you should take two sonars and one depth charge.
you will get a bonus if you combo depth charge with sonars.
Light cruisers:
This is probably the most used setup of red red plane.
you can swap these out for the setup above if you are against subs.
If you have a four slot light cruiser like ooyodo or yuubari, you can add an extra torpedo, radar, night battle equipment, asw equipment, etc as the fourth slot.
ooyodo kai also has 30 luck so you can put 3 torpedos on her.
Heavy Cruiser:
red gun, red gun, plane, wildcard is the most common setup.
first I'll go over what all the icons mean
Starting from the left column down and to the right column down
Health
Armor
Evasion
Plane slots
Speed (to distinguish a fast fleet vs slow)
Range
Firepower
Torpedo
Anti air
ASW (antisubwarfare)
Line of Sight (used for branching later and recon phase at start of battle
Luck (if 30 use luck based cut ins (3 torpedos))
starting off with destroyer set ups
red red green is a good set up because this isn't luck based and it allows double attack
and cut ins.
this allows a small chance cut in at night battle.
a high luck destroyer like Shigure or Yukikaze would equip torpedoes on all three slots for the night battle cut in.
you can also take a wildcard like starshell searchlight or radar.
similar to the first set up, this uses two high angles with a wild card. cannot cut in at night but can carry the night battle equipment.
If up against subs, you should take two sonars and one depth charge.
you will get a bonus if you combo depth charge with sonars.
Light cruisers:
This is probably the most used setup of red red plane.
you can swap these out for the setup above if you are against subs.
If you have a four slot light cruiser like ooyodo or yuubari, you can add an extra torpedo, radar, night battle equipment, asw equipment, etc as the fourth slot.
ooyodo kai also has 30 luck so you can put 3 torpedos on her.
Heavy Cruiser:
red gun, red gun, plane, wildcard is the most common setup.
wildcards can be:
Type 3 shell (good against installation boss)
Searchlight/Starshell (night battle equipment)
Torpedo (luck based mixed cut in)
15.5 yellow (cut in at night battle)
For high luck CAs like Myoukou, you can equip 3 torps on her.
Wednesday, September 2, 2015
kancolle guide
Sora's Kancolle Guide :D
this will be a smallish guide to help you understand the basics of kancolle.
this is based off the information i have learned so some may be incorrect due to how i played the game. x_x
here is just a picture i found that has all the areas of the naval district translated to english
organize: you can organize your fleets for your sorties, practices, and expeditions
supply: after a sortie, practice, expedition you can resupply your ships with ammo, fuel, and planes
refit: you can change the equipment on your ships, modernize them (fuse other ships for better stats) or remodel (kai/kai ni) them.
docking: you can repair your ships here
factory: you can construct ship, scrap ship, craft equipment, and scrap equipment.
ships: caps at 100 but you can buy more with real money
these are the important ones you need to know other than the big sortie button.
Organizing fleet:
these are small tips about organizing your fleet.
green: those will replenish your ships morale. they are not easy to get so save them
red: it will remove all ships but the flagship (first one)
blue: you can change the name of your fleet
Development:
Here are some good daily development recipes (equipment/green button)
10/10/10/11 will have a small chance of getting a sonar (good for anti sub)
10/10/30/10 will have a small chance of getting high angles and supply drums (they will come in handy later)
Modernization:
When modernizing a ship, try to use two of a stat (2 torpedo, two armor, etc)
if you just give them a light cruiser which is one torpedo|1 armor, it can fail because it is only one stat on one of them but two torpedo like the picture has two points in torpedo increasing chance a lot.
(remember that kai/kai ni resets their modernization stat)
Battle:
In order top to bottom left to right:
line ahead = all in (usually you want this)
double line = lower damage but high accuracy
diamond = flagship is protected highly, highest anti air
echelon = highest evasion (rarely use this)
line abreast = highest anti sub (use this against subs)
After choosing fleet formation the battle goes like this:
detection: a plane will go out and depending on your detection stat (radar/planes)
it will turn green or red.
green : increased accuracy and evasion
red: prevents allied planes from going out
engagement form:
this is just to show you how you engaged their fleet
Parallel engagement:
Damage is 100%
Chance to get this: 45%
Chance to get this with Saiun: 45%
You want this one
Head on engagement
Damage is 80%
chance to get this: 30%
chance to get this with saiun: 40%
you don't want this
T cross advantage
Damage is 120%
chance to get this 15%
chance to get this with saiun 15%
You really want this
T cross disadvantage
Damage is 60%
chance to get this 10%
chance to get this with saiun 0%
You sometimes want this is you want to take no damage in the battle.
Saiun is a yellow plane that allows you to not achieve T cross disadvantage although sometimes you might want it at times because if you are up against big battleships, you can get that and take very little damage that node.
Remember if you have head on, the enemy will have head on.
the engagement is same for both sides.
aerial combat: if a ship is equipped with a
offensive plane (bbv, cav, ssv, av, cv, cvl) they will fight along with fighters (green planes) to shoot down each other and once done fighting, planes will drop their torpedos and bombs on ships.
Day battle: All ships except submarines start to fire in order to their range which can be found here
and usually BB goes first > CV > CA > CL > DD
A second round of firing can happen if you have bb/bbv
After all the shelling, DD, CL, CLT, CA, CAV, SS, Bismarck drei can fire a torpedo at the enemy.
Yasen:
All ships but CVL and CV can participate
Some higher leveled abyssal carriers can attack at night
Ships must not be red to attack
Ships will have higher accuracy and damage on both sides
Subs will only take scratch damage (1-3)
if you are against subs do not go into night battle.
Ships equipped with a certain setup can do a night battle attack
Yuudachi is equipped with 2 reds (12.7) and a green (10cm)
aka 2 primaries and a wildcard that is not a torpedo.
Last tips for now:
remove the equipment of ships you dont need (dont have to do when kai/kai ni)
dont continue in a sortie after a ship is red (you can still night battle)
when doing resupply quest, you can choose one ship to resupply one of their things at a time to count as one. do this 15 times
ships to look out for and level:
Sendai - Night battle equipment at kai ni and has best voice actor
Jinstuu - highest cl stats
Fubuki/Hatsushimo - Fire directors (good for anti air, will go over that later)
Ayanami - good destroyer in general (comes with searchlight and starshell at kai ni)
Shigure/Yukikaze - High luck stat (equip torpedoes on kai ni on shigure) (just equip torps on yukikaze whenever)
Maya - really good stats and early levels and good equipment at kai ni
Aoba - good early CA with 30 luck at kai (red gun, red gun, torp, plane is good set up)
Myoukou - high stat CA (high luck)
Haruna/Kirishima - gives better kai ni equipment than the other kongou class
Kitakami/Ooi/Kiso give quintuple torpedoes at kai ni.
Mogami/Suzuya/Mikuma/Kumano - they become CAV at kai
Expeditions use 2, 5, and 6 during the day and 11,15,16 are good overnight.
refer to wiki
http://kancolle.wikia.com/wiki/Sortie
when doing sorties you can check branching rules, enemies, and drops
http://kancolle.wikia.com/wiki/Expedition/Reference_tables
when doing expeditions so you can see who to use, what level the flagship has to be, and the overall level of fleet.
red: total fleet level (find this in bottom blue line in kancolle viewer)
green: flagship level
blue: drums (ill explain later)
http://kancolle.wikia.com/wiki/Construction
Use this when constructing a ship
Use most common recipes
http://kancolle.wikia.com/wiki/Development
Use this to craft equipment later
remember to check the flagship and hq level requirement
http://kancolle.wikia.com/wiki/Drop_List
This is good when you are hunting a ship you want
maybe next time i will go over equipment setups but right now this is as much i can offer
this will be a smallish guide to help you understand the basics of kancolle.
this is based off the information i have learned so some may be incorrect due to how i played the game. x_x
organize: you can organize your fleets for your sorties, practices, and expeditions
supply: after a sortie, practice, expedition you can resupply your ships with ammo, fuel, and planes
refit: you can change the equipment on your ships, modernize them (fuse other ships for better stats) or remodel (kai/kai ni) them.
docking: you can repair your ships here
factory: you can construct ship, scrap ship, craft equipment, and scrap equipment.
ships: caps at 100 but you can buy more with real money
these are the important ones you need to know other than the big sortie button.
Organizing fleet:
these are small tips about organizing your fleet.
green: those will replenish your ships morale. they are not easy to get so save them
red: it will remove all ships but the flagship (first one)
blue: you can change the name of your fleet
Development:
Here are some good daily development recipes (equipment/green button)
10/10/10/11 will have a small chance of getting a sonar (good for anti sub)
10/10/30/10 will have a small chance of getting high angles and supply drums (they will come in handy later)
Modernization:
When modernizing a ship, try to use two of a stat (2 torpedo, two armor, etc)
if you just give them a light cruiser which is one torpedo|1 armor, it can fail because it is only one stat on one of them but two torpedo like the picture has two points in torpedo increasing chance a lot.
(remember that kai/kai ni resets their modernization stat)
Battle:
In order top to bottom left to right:
line ahead = all in (usually you want this)
double line = lower damage but high accuracy
diamond = flagship is protected highly, highest anti air
echelon = highest evasion (rarely use this)
line abreast = highest anti sub (use this against subs)
After choosing fleet formation the battle goes like this:
detection: a plane will go out and depending on your detection stat (radar/planes)
it will turn green or red.
green : increased accuracy and evasion
red: prevents allied planes from going out
engagement form:
this is just to show you how you engaged their fleet
Parallel engagement:
Damage is 100%
Chance to get this: 45%
Chance to get this with Saiun: 45%
You want this one
Head on engagement
Damage is 80%
chance to get this: 30%
chance to get this with saiun: 40%
you don't want this
T cross advantage
Damage is 120%
chance to get this 15%
chance to get this with saiun 15%
You really want this
T cross disadvantage
Damage is 60%
chance to get this 10%
chance to get this with saiun 0%
You sometimes want this is you want to take no damage in the battle.
Saiun is a yellow plane that allows you to not achieve T cross disadvantage although sometimes you might want it at times because if you are up against big battleships, you can get that and take very little damage that node.
Remember if you have head on, the enemy will have head on.
the engagement is same for both sides.
aerial combat: if a ship is equipped with a
offensive plane (bbv, cav, ssv, av, cv, cvl) they will fight along with fighters (green planes) to shoot down each other and once done fighting, planes will drop their torpedos and bombs on ships.
this is an example of air superiority
this happens after the planes will fight and if you have enough air power, you can get bonus fighting power. (artillery spotting)
if the text is red, that means you have lost air superiority
Opening stages: SS, CLT/AV/Abukuma Kai ni with mini sub can launch torpedoes before shelling starts.
Day battle: All ships except submarines start to fire in order to their range which can be found here
and usually BB goes first > CV > CA > CL > DD
A second round of firing can happen if you have bb/bbv
After all the shelling, DD, CL, CLT, CA, CAV, SS, Bismarck drei can fire a torpedo at the enemy.
Yasen:
All ships but CVL and CV can participate
Some higher leveled abyssal carriers can attack at night
Ships must not be red to attack
Ships will have higher accuracy and damage on both sides
Subs will only take scratch damage (1-3)
if you are against subs do not go into night battle.
Ships equipped with a certain setup can do a night battle attack
Yuudachi is equipped with 2 reds (12.7) and a green (10cm)
aka 2 primaries and a wildcard that is not a torpedo.
Last tips for now:
remove the equipment of ships you dont need (dont have to do when kai/kai ni)
dont continue in a sortie after a ship is red (you can still night battle)
when doing resupply quest, you can choose one ship to resupply one of their things at a time to count as one. do this 15 times
ships to look out for and level:
Sendai - Night battle equipment at kai ni and has best voice actor
Jinstuu - highest cl stats
Fubuki/Hatsushimo - Fire directors (good for anti air, will go over that later)
Ayanami - good destroyer in general (comes with searchlight and starshell at kai ni)
Shigure/Yukikaze - High luck stat (equip torpedoes on kai ni on shigure) (just equip torps on yukikaze whenever)
Maya - really good stats and early levels and good equipment at kai ni
Aoba - good early CA with 30 luck at kai (red gun, red gun, torp, plane is good set up)
Myoukou - high stat CA (high luck)
Haruna/Kirishima - gives better kai ni equipment than the other kongou class
Kitakami/Ooi/Kiso give quintuple torpedoes at kai ni.
Mogami/Suzuya/Mikuma/Kumano - they become CAV at kai
Expeditions use 2, 5, and 6 during the day and 11,15,16 are good overnight.
refer to wiki
http://kancolle.wikia.com/wiki/Sortie
when doing sorties you can check branching rules, enemies, and drops
http://kancolle.wikia.com/wiki/Expedition/Reference_tables
when doing expeditions so you can see who to use, what level the flagship has to be, and the overall level of fleet.
red: total fleet level (find this in bottom blue line in kancolle viewer)
green: flagship level
blue: drums (ill explain later)
http://kancolle.wikia.com/wiki/Construction
Use this when constructing a ship
Use most common recipes
http://kancolle.wikia.com/wiki/Development
Use this to craft equipment later
remember to check the flagship and hq level requirement
http://kancolle.wikia.com/wiki/Drop_List
This is good when you are hunting a ship you want
maybe next time i will go over equipment setups but right now this is as much i can offer
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